[MUD-Dev2] genre vs creativity [was: Rant against Vanguard]

Jeffrey Kesselman jeffpk at gmail.com
Wed Feb 28 16:21:46 CET 2007


On 2/27/07, cruise <cruise at casual-tempest.net> wrote:
>
> Many of these have been discussed here before - making your players feel
> heroic right from the start (LotRO and CoH both do a good job of this);
> reducing the emphasis on or necessity for combat; taking away the
> reliance on phat loot for player progression.
>
> All of these have been recognised as areas ripe for change and
> variation. Why are current mainstream MMO's carrying on with the same
> cliches?
>

To be fair, CoH also reduced the "lewt" issue.  There is a certain min
imum amoutn of wealth needed to be effective but its relatively easy
to come by.  The "special lewt" like Hami-Os really arent necessary.
I hate the raid, don't have a single HO, and dont think my level 50 is
notably less effective then anyone elses.

The big issues I have with CoH are reliance  on combat and leveling as
the only "game supported" form of gameplay and the boredom of the
level treadmill.



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