[MUD-Dev2] [Design] 4Cs (was Who to design for?)

Lachek Butalek lachek at gmail.com
Tue Jun 5 15:40:41 CEST 2007


On 5/24/07, Sean Howard <squidi at squidi.net> wrote:
>
> Really? I'm not really seeing people flocking to PlanetSide, Auto Assault,
> or Dungeons and Dragons Online - and let's not ignore the overwhelming
> success that was Star Wars Galaxies' attempt at twitch combat. MMOG
> preferences skew entirely towards a lack of twitch.

Yet regardless of their final verdicts, the reviewers of Auto Assault
and DDO are overwhelmingly positive on one point - the immersive,
tactile "twitch" gameplay. Perhaps this is not a feature that MMOG
players in general are extremely interested in, but for the smaller
market that enjoy such gameplay (which seems to be, if not
considerable, at least self-sustaining) it is obviously a huge reason
for playing the MMOGs they do.

And SWG:NGE was just a screwup - a big, steaming mother of a screwup.
Bolting twitch gameplay onto the old "tick-based" RPG database backend
can result in nothing but disaster.



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