[MUD-Dev2] [DESIGN} Who to design for?

Michael Chui saraid at u.washington.edu
Tue Jun 5 15:43:18 CEST 2007


On 5/31/07, Sean Howard <squidi at squidi.net> wrote:
>
> Obviously, I've never read this report or know what their methods are, so
> I'll have to bow to your superior experience in this instance. But I treat
> it with suspicion based on my own experiences with casual gamers and the
> Sims, and I fear that the answer they arrived at is ultimately worthless.
> If you can't use that answer to predict the next big Sims game or to
> design it, what good does it do to have it? Great, you've explained
> yesterday, but what about tomorrow?


See Spore.
See Spore sell.
See Spore sell big.



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