[MUD-Dev2] [DESIGN] Perma-death

Dave Scheffer dubiousadvocate at hotmail.com
Thu Jun 7 01:57:29 CEST 2007


"Dana V. Baldwin" <dbaldwin at playnet.com> wrote:

> Wurm Online appears to be doing this with a concept they call RealDeath
> or some such. The premise is when you achieve demi-god like status, you
> get 3 deaths then poof. It is an open ended PvP game which i think
> should make for a great case study. imagine the greatest griefing of UO
> made permanent! Corpse looting, corpse camping, PKs and perma death. I
> miss Rosencrantz & Guildenstern, the harlequin outfitted dread lords of
> yon....

Most interesting - thank you Dana.  I admit I am suspect of "all-out"
PvP games for profit but watching Briane Greene / et al convinces me
there is indeed a valuable case study to marry the two demographics.

Dave Scheffer



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