[MUD-Dev2] genre vs creativity [was: Rant against Vanguard]
Jeffrey Kesselman
jeffpk at gmail.com
Fri Mar 2 10:08:48 CET 2007
On 3/1/07, cruise <cruise at casual-tempest.net> wrote:
>
> Whether you see treadmill or not I think depends on your reasons for
> playing the game. Arguably, CoH does a lot to remove in game reasons for
> treadmill levelling.
Some not all. SKing helps BUT there are a lot of places in the world
that are level restricted.
Then there are the roleplay-dynamics of a level based system which I
wont get into cause its a whole 'nother topic.
But if you think by "treadmill" Im merely referring to combat then
your missing the bigger picture. A treadmill is boring because you do
the same thing and see the same things over and over. CoH is a
treadmill not because its combat based, but because the combat
challenge is repetitive and ultimately uninteresting.
Granted, no ones figured out yet how to solve that in a way that
scales as these games need, but Id like to see more games trying to.
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