[MUD-Dev2] genre vs creativity [was: Rant against Vanguard]
cruise
cruise at casual-tempest.net
Mon Mar 5 09:30:11 CET 2007
Replying to two mails in one, since I want to say much the same thing
each time :P
Thus spake Jeffrey Kesselman...
> But if you think by "treadmill" Im merely referring to combat then
> your missing the bigger picture. A treadmill is boring because you do
> the same thing and see the same things over and over. CoH is a
> treadmill not because its combat based, but because the combat
> challenge is repetitive and ultimately uninteresting.
Thus spake Sean Howard...
> Plus, outside of the missions, there's very little exploration or need
> for explorations - most of the zones are cityscape with some variety,
> but certainly not enough. Likewise, there's no crafting, lewt
> collecting, lewt trading, things to do while hanging out avoiding the
> next office building, and so on. A lot of that downtime stuff is where
> MMORPGs happen - not in the instanced missions. That's where Diablo
> happens.
I think is now just a matter of preference - I enjoy the combat in CoH.
I don't really mind the environment I'm fighting in, and I don't mind
doing it over and over, because it is, even after nearly three and a
half years, damn fun to me.
I try to avoid mentioning CoH where possible here because I can easily
turn into a raving fanboy, but my point is that there are good reasons
for my opinion, in that the game appeals to me. I enjoy the absence of
loot/trading/collection/crafting etc. I don't play computer games to
socialise - I have a wife and friends for that. So that downtime is
simply time I'm not getting what I paid for - which is the ability to
pretend I'm a superhero...
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