[MUD-Dev2] [OFF-TOPIC] A rant against Vanguard reviews and rants

Dana V. Baldwin dbaldwin at playnet.com
Fri Mar 9 18:19:01 CET 2007


Damion Schubert wrote:
> On 3/2/07, John Buehler <johnbue at msn.com> wrote:
>
>   
>> Yep.  I think that the organization system needs to be very prominent for
>> that to work.  It may be that all that is needed is a virtual city that all
>> players start in.  There are things to do there that are common to all
>> players, such as buying and selling items, learning systems, owning
>> property, finding teams - and finding interesting instances.  Once an
>> instance is found, an in-game mechanism such as a ship, horses, a doorway,
>> or whatever, then takes you to the specific game instance.  (Inspired by
>> Frederik Pohl's "Gateway" series).
>>     
> This was very similar to the way that Dungeons and Dragons Online
> approached structuring their world and gameplay.  One of the constant
> complaints about the game was how it didn't FEEL like a true virtual
> world.
>

It reminded me instantly of Guild Wars. It seems to have also had more
success there than it did in DDO, perhaps because they (correctly)
shunned the MMO title.



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