[MUD-Dev2] [TECH] MMOG Design List
Weston Fryatt
wfryatt at muuf.com
Fri Mar 9 18:15:23 CET 2007
Mike Rozak wrote:
> Weston Fryatt wrote:
>> This might be the right place or not.. But I'm looking for a MMOG list
>> the specializes in the discussion of Design and Architecture of a MMOG
>> Framework (and not of the game itself). (ie How to design the server and
>> client backbones, how to store a landscape (textures, wireframes, etc)
>> on the world server and then load them onto the client. etc)
>
> I don't think there is such a list. The number of people/organizations
> that have developed a MMORPG development toolkit can be counted on one
> hand (or two, or three). Many of them are on this mailing list. (Of
> course, until recently, anyone writing their own MMORPG has had to produce
> at least some of their own toolkit, so lots of people will know what
> they're talking about.)
>
> I'm writing one myself. I can answer some questions, but my design is a
> bit "eccentric", so I won't be able to answer all your questions, or even
> provide you with industry-standard answers.
Just for the fun of it, I'm going to start a MMOG/MMORPG Design list on
my own mail server. If anyone wants to join you are more than welcome
but the main topic of discussion will be the Framework Design of a MMOG
(Protocols, Network design, connecting the client to the server data,
Rendering server data on the client, and keep track of the users actions
and location.. etc) everything but the game logic itself (ie, Rules, AI,
NPCs).
Just send a blank email to: MMOG_Design-subscribe at muuf.com or if you
are having problems please email me at wfryatt at muuf.com
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