[MUD-Dev2] [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants)
Adam Martin
adam.m.s.martin at googlemail.com
Thu Mar 15 09:21:12 CET 2007
On 09/03/07, Caliban Darklock <cdarklock at gmail.com> wrote:
> - the difficulty of finding quality content increases exponentially
>
> The easier your SDK becomes, the more you have to filter submissions.
>
> I frequently try to devise community-based mechanisms to do this. One
> such idea that I like is to randomly select people from an opt-in
> subset of the community whenever a submission comes in. They are
> expected to get it, review it, and return it with a "+", "-", or "0"
> response. This process continues until the submission gets a -5 (when
> it is deleted) or a +5 (when it is added to the public download pool).
...but that scheme doesn't scale - the public download pool grows
without bound, and you've done nothing to solve the problem of
browsing the content, you've merely slowed the rate-of-growth of the
pool. It will seem to work well in the short-to-medium term, then fail
just as catastrophically as any other scheme in the long term.
Adam
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