[MUD-Dev2] Reasons for Play [was: City of Heroes tangent]

Jeffrey Kesselman jeffpk at gmail.com
Thu Mar 22 13:13:00 CET 2007


On 3/16/07, cruise <cruise at casual-tempest.net> wrote:
> Thus spake Michael Hartman...
> > The presence of a levelling grind badly exposes the lack of variety in
> > gameplay in CoX. Grinding out your 400th warehouse mission in a row is a
> > lot more glaring of a problem when it is what you have to do in order to
> > make that next level. Pursuit of badges and completion of task
> > forces/strike forces would be a more rewarding element of the game if
> > you didn't have to worry about grinding xp.
>
> I think this is the reason we disagree, and is something many MMOG's
> have lost sight of.
>
> I'm not playing through my 4000th (no typo :) warehouse mission for that
> next level.
>
> I'm playing through it because it's fun.

I would politely suggest then that your capacity to enjoy repetitive
stimulus and repetitive responses is remarkable and atypical of
humanity as a whole.



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