[MUD-Dev2] [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants)
Adam Martin
adam.m.s.martin at googlemail.com
Mon Mar 26 07:49:25 CEST 2007
On 24/03/07, Morris Cox <morriscox at gmail.com> wrote:
>
> I see what you mean, but look at web services. You can "mix and match"
> ala mashups or do your own. You might end up with a SOA (Service
> Oriented Architecture) which can be bulky, awkward, and difficult to
> manage, but it can also open up new frontiers such as interlinking
> with other games and virtual worlds (such as my concept of a Massive
> Entertainment/Educational Online World or MEOW).
Performance (at the level that games demand, both "nature" and
"cheapness to achieve") is almost never an issue for web services (for
instance, with one online game I worked on, what Akamai considered
"high performance" we considered "mediocre / minimum basic
performance").
Where performance is not an issue, games mashup quite nicely and
easily in my experience. Unfortunately, performance is nearly always
an issue :(.
Adam
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