[MUD-Dev2] [DESIGN] Ray traced environments
John Buehler
johnbue at msn.com
Wed May 2 18:51:19 CEST 2007
Ling Lo writes:
> On 4/17/07, John Buehler <johnbue at msn.com> wrote:
> >
> > The team looks to be composed of 3 software types and 12 content
> > types (assuming a Technical Director is a content type). I'd
> > love to see a team of 12 and 12 working to put some flesh beneath
> > the beautiful skins that they create.
>
> But wasn't your initial question about graphics? Which do you want?
> It's rare to find the two combined. ;)
I want the underlying systems to be fleshed out more than I want snazzy
graphics. I had a hope, apparently vain, that ray tracing would reduce the
cost of putting the pretties on games.
> Good graphics need good artists. Whilst it's appealing to "solve"
> graphics programmatically, artists will talk about the use of tone and
> contrast to bring the game to life, something I find lacking in
> technology showcases.
If the technology in one of those showcases will permit game developers to
switch from 12 artists and 3 developers to 3 artists and 12 developers, I'll
take it. I'll sacrifice fleshed out and tuned graphics for fleshed out and
tuned systems. We all have our preferences, and that's mine.
JB
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