[MUD-Dev2] [DESIGN] Ray traced environments

Ling Lo linglo at gmail.com
Wed May 2 15:40:16 CEST 2007


On 4/17/07, John Buehler <johnbue at msn.com> wrote:
>
> The team looks to be composed of 3 software types and 12 content types
> (assuming a Technical Director is a content type).  I'd love to see a team
> of 12 and 12 working to put some flesh beneath the beautiful skins that
> they
> create.

But wasn't your initial question about graphics?  Which do you want? 
It's rare to find the two combined. ;) 

Good graphics need good artists.  Whilst it's appealing to "solve"
graphics programmatically, artists will talk about the use of tone and
contrast to bring the game to life, something I find lacking in
technology showcases. 



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