[MUD-Dev2] [NEWS] Sigil / Vanguard fallout ... the ex-employee interview
Adam Martin
adam.m.s.martin at googlemail.com
Fri May 18 14:20:27 CEST 2007
On 17/05/07, Sean Howard <squidi at squidi.net> wrote:
>
> "Adam Martin" <adam.m.s.martin at googlemail.com> wrote:
> > http://www.f13.net/index.php?itemid=561#more
> >
> > As always, these things have to be taken with a bag of salt, but
> > there's plenty of interesting commentary in the interview...
>
> I don't understand what's interesting about that commentary. I mean, it
Interesting to see what particular mistakes they (may have) made, as
opposed to a generic "oh, they screwed up, generically "mismanaged",
etc".
> sounds EXACTLY like my experience in the industry. It wasn't a MMORPG, but
That's not "normal" for the industry, though.
> Most game companies implode silently, or employees complain on private,
> industry-only web forums average people can't join. A good, old fashioned
As a member of some of those, I can attest that it really is the
exception rather than the rule. If, for instance, it were always the
case that companies that imploded had no QA departments, it would not
be interesting to read about the QA situation at Sigil. But it isn't
always the case, and it's interesting to get another data point there.
>From my own experiences, "no QA" has become one of those warning signs
that senior management knows a lot less about making games than they
believe they do, and extra data like this is helpful.
YMMV, of course :).
Adam
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