[MUD-Dev2] [Design] [REPOST] Food in MMOs
Caliban Darklock
cdarklock at gmail.com
Fri May 18 14:37:53 CEST 2007
On 5/17/07, Steve Bloo Daniels <bloo at kriegergames.com> wrote:
>
> Of course, the "newbie forest" can be an instance. But a better
> question is what if there were no "newbie forests?"
What if there were no comfortable and reasonably safe place for the
non-hardcore player to enjoy himself?
Well, you would lose the casual player. He would log on and walk out
the gates of town and get killed. Then he would say "that sucked" and
decide whether to try again. Eventually he would decide not to try
again, and go out to "tell all my friend on the internet for to not
for to buy you product".
When your goal is to monetise a long-term project that has cost tens
of millions of dollars, this is bad.
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