[MUD-Dev2] [Design] [REPOST] Food in MMOs
cruise
cruise at casual-tempest.net
Mon May 21 12:08:33 CEST 2007
Thus spake Caliban Darklock...
> On 5/17/07, Steve Bloo Daniels <bloo at kriegergames.com> wrote:
>>
>> Of course, the "newbie forest" can be an instance. But a better
>> question is what if there were no "newbie forests?"
>
> What if there were no comfortable and reasonably safe place for the
> non-hardcore player to enjoy himself?
>
> Well, you would lose the casual player. He would log on and walk out
> the gates of town and get killed.
Why? In current power-based gameplay, maybe. I think the point of the
question was to challenge that design model in the first place...
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