[MUD-Dev2] [TECH] Creating games with Worldforge
Roger D Vargas
luo_hei at yahoo.es
Thu May 24 16:40:39 CEST 2007
Tess Snider wrote:
> Writing your own server is one of those things like writing your own
> graphics engine, where, sure, if you have the know-how, you *could*,
> but even many people who know how to do it decide that they have
> better things to do with their time. There's also the very high
> possibility that you will become bogged down, discouraged, and
> ultimately never even get around to making your actual game. If
> MUD-development were a fantasy movie, this path is the one with heads
> on pikes, and guys hanging from the trees. Sure, you could be the
> intrepid hero that makes it to the Fortress of Eternal Peril, or...
> you could be one of the guys with no head.
>
> Have you considered Multiverse?
No, never heard about it. I checked Arianne (discarded, it is java), NeL
(poor documentation, wiki is a nightmare, includes its own graphic
engine) and Worldforge. Worldforge is the closest thing to what I want,
excepting that uses python instead of lua, editor client requires a
quite good video card and under linux deps are conflicting (Emnber
requires Lua 5.1 but CEGUI still requires 5.0).
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