[MUD-Dev2] [TECH] Creating games with Worldforge
Tess Snider
malkyne at gmail.com
Fri May 25 13:13:24 CEST 2007
On 5/24/07, Roger D Vargas <luo_hei at yahoo.es> wrote:
> No, never heard about it. I checked Arianne (discarded, it is java), NeL
> (poor documentation, wiki is a nightmare, includes its own graphic
> engine) and Worldforge. Worldforge is the closest thing to what I want,
> excepting that uses python instead of lua, editor client requires a
> quite good video card and under linux deps are conflicting (Emnber
> requires Lua 5.1 but CEGUI still requires 5.0).
The downside to Multiverse is that they have a lock-in license if you
use it for commercial use (free for non-com), but other than that, you
may find that they're more organized:
http://www.multiverse.net/
Under the covers, their graphics engine is a layer on top of Ogre3D --
which is the same engine that Ember is using. However, I think their
server is java based, and if you don't want java, it probably isn't
going to suit your purposes.
Tess
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