[MUD-Dev2] [DESIGN] Perma-death

Jeffrey Kesselman jeffpk at gmail.com
Thu May 24 16:57:52 CEST 2007


On 5/22/07, Phillip Lenhardt <philen at monkey.org> wrote:

> > 5.) The player must be able to make a new character with the same --
> > or roughly the same -- level of ability as the old one.

This is a problem.  I've already seen it in action.

Player  kills ActionBoy, and recreates Action-Boy, who dies and
recreates ActionBoy', who dies and recreates...

As much as this addresses my "loss of accomplishment" issue, it
effectively makes perma death meaningless in game mechanics, and
players will then treat it then as if it had no meaning in game.



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