[MUD-Dev2] [BIZ ] Project Darkstar - revisited after the last visit

Bristle bristle2008 at yahoo.com
Sat Sep 8 11:28:25 CEST 2007


Jeffrey Kesselman <jeffpk at gmail.com> wrote:

>We have a bunch of exciting news to share at AGC. I assume someone else
>from this list will be there so rather then toot our own horn I'll let
>someone else report on it. But I *am* always lurking around to answer
>any questions I can.

i am almost inspired to revived my mud chip project (i.e. i posted about
that in another message). conceptually the software was going to be
either java-based or squeak-based (smalltalk variant). i like the idea
of a runtime engine and a container with the rest of the stuff.
   
  essentially the mud tower [tm] would be the boss and mini
  infrastructure command center with the ability to talk to other
  towers. the mud chips [tm] would be dumb about the outside world but
  smart about their own world or part of their world. and somehow in
  this mix mobile objects are neatly and seamlessly fitted. 



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