[MUD-Dev2] [BIZ ] Project Darkstar - revisited after the last visit
Bristle
bristle2008 at yahoo.com
Sat Sep 8 11:28:25 CEST 2007
Jeffrey Kesselman <jeffpk at gmail.com> wrote:
>We have a bunch of exciting news to share at AGC. I assume someone else
>from this list will be there so rather then toot our own horn I'll let
>someone else report on it. But I *am* always lurking around to answer
>any questions I can.
i am almost inspired to revived my mud chip project (i.e. i posted about
that in another message). conceptually the software was going to be
either java-based or squeak-based (smalltalk variant). i like the idea
of a runtime engine and a container with the rest of the stuff.
essentially the mud tower [tm] would be the boss and mini
infrastructure command center with the ability to talk to other
towers. the mud chips [tm] would be dumb about the outside world but
smart about their own world or part of their world. and somehow in
this mix mobile objects are neatly and seamlessly fitted.
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