[MUD-Dev2] Austin GDC meet: Web 2.0 and Games
Bristle
bristle2008 at yahoo.com
Sat Sep 8 11:28:25 CEST 2007
Adam Martin <adam.m.s.martin at googlemail.com> wrote:
> On 31/08/2007, Bristle wrote:
>
> > Web 2.0 is an interesting concept if you step up a notch from forums and
> > IRC chat. With a little bit of squinting, you will see a backwards mud
> > since the goal is to 1) provide a rich-media environment and 2)
> > real-time multiuser interaction.
>
> > Actually text-based muds fit nicely into the Web 2.0 model. It's time to
> > kick out IRC and put muds in. 3D could still be a problem - look at
> > VRML 1.0, 2.0, 3Dweb for a history of that.
>
> I'd say you're missing out on the majority of Web 2.0 there :).
>
> What about the obsession with data that's the backbone of Web 2.0? The
> ability to (and the monetization of!) do fascinating things with
> derived 2nd and 3rd order data - e.g. amazons "if you buy this book,
> you might also want to buy" etc?
>
> Or the whole "internet as the platform, not your desktop app as platform"?
if people are not the backbone of 2.0 then it will fail. i dont mean
delivering crapware- i mean adware, but true social interaction.
forums right now are the best examples in the web world and that
should be the starting point. over the last two years i have
experimented with forums and have found that adults have the abililty
to play through text. they will play games, argue, flirt or fall in
love, get in fights, go on fantasy adventures.
the myspace model is like going down long hallways in a las vegas
hotel and hearing things through the door and once in a while a door
briefly opens. but thats about it. i am afraid that myspace might be
consider the model for 2.0. i hope not.
the platform is the collaborative web (network) of muds as
social-techno machines. i said it first. oh yes, with mobile bots
including the google bot, ebay bot, levelmycharonwow bot and the porn
downloader bot.
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