[MUD-Dev2] [ANNOUNCE] MetaPlace

Dana V. Baldwin dbaldwin at playnet.com
Fri Sep 28 18:23:28 CEST 2007


Matt Chatterley wrote:
> The first thing which actually comes to mind (probably because I've been
> re-reading my Feist collection recently) is the whole
> Riftwar/Hall-of-Worlds theme, where a mysterious place full of doors or
> portals connects all the different worlds - different points in space
> and time. I suppose this is also along the lines of D&D's Sigil - the
> city of the planes, where oft-disguised gates connect different worlds
> and dimensions.
>
> I've no idea what I would build, though. I'm trying to think of
> something at present!
>
>  
>  
I've been recently on the Fiest kick again myself and your post reminded
me of a hub world I built for NWN where the different NPCs would send
the group on the server on an adventure (launching a module on the
server) and they could talk to an NPC in the new module that I custom
placed to bring them back.

Certainly nothing extraordinary there but it made for a very fun and
quick persistent style world for the guys on my server.

I should think that Aerea (I can never spell that thing Raf!) will be
rife with similar things much the way that other VWs have portal areas.
Hosting a portal area with an RSS feed and some community tools for
rating the destinations might make for a wonderful utility world for
other avatars. A BoingBoing (or Digg for that matter) for the "Web 3.d"
or whatever we care to call virtual web worlds this week.

I think I've found my second project.

Now to wait on that alpha invitation (I know you're listening!).




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