[MUD-Dev2] [Media] Informal poll on MMOWatch

Scott Jennings sjennings at brokentoys.org
Mon Apr 14 12:27:51 CEST 2008


> If these numbers are right, why do MMOs (except perhaps Bioware's 
> secret MMO) spend so LITTLE time on "NPC interaction" and 
> "Exploration", and so MUCH time on "Combat" and "Questing"?

Because it's really, really difficult to create compelling NPC interaction
and exploration for tens of thousands to millions of people. Whereas
questing, and especially combat, scales much better.

Not saying this shouldn't be *fixed*, but that's why it's been done that way
to date.





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