[MUD-Dev2] Specialization
Michael Hartman
mlist at thresholdrpg.com
Mon Apr 14 14:39:32 CEST 2008
Sean Howard wrote:
> "cruise" <cruise at casual-tempest.net> wrote:
>
>> I see nothing wrong with designing a game that says, right on the front,
>> "This game is only fun if you group with other people".
>
> There is no good reason for ANY game to only be fun if you play with other
> people. At that point, it's a terrible game and quality comes from the
> social aspects.
Really? Well then what about chess, poker, football, basketball,
baseball, etc. etc. There are not good reasons why those games are only
fun when you play with other people? Those games require other people.
There is nothing wrong with a game requiring that you play in a group.
If it is designed with that in mind (different people playing different
roles), then it can make for an excellent game. Sure, my preference for
RPGs is that they can be played solo as well as grouped. But it is very
narrow minded to say there is "no good reason" for a game to require a
group of people.
--
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994
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