[MUD-Dev2] Specialization
cruise
cruise at casual-tempest.net
Mon Apr 21 11:12:39 CEST 2008
Thus spake Sean Howard...
> "cruise" <cruise at casual-tempest.net> wrote:
>> Success should be a rarer commidity.
>
> Why?
>
> No seriously, why?
You answer it yourself:
> To quote Jurassic Park, "life finds a way". No matter what obstacle you
> place in front of someone, they will find a way around it. All "failure"
> does is create an obstacle that someone, somewhere will have to break your
> game to get around.
I don't consider it breaking my game - I consider that /the/ game. A
game is about overcoming obstacles. An obstacle that can be overcome by
anyone, easily, isn't an obstacle.
It's not success if everyone has it all.
More information about the mud-dev2-archive
mailing list