[MUD-Dev2] Specialization

cruise cruise at casual-tempest.net
Mon Apr 21 11:12:39 CEST 2008


Thus spake Sean Howard...
> "cruise" <cruise at casual-tempest.net> wrote:
>> Success should be a rarer commidity.
> 
> Why?
> 
> No seriously, why?

You answer it yourself:

> To quote Jurassic Park, "life finds a way". No matter what obstacle you
> place in front of someone, they will find a way around it. All "failure"
> does is create an obstacle that someone, somewhere will have to break your
> game to get around.

I don't consider it breaking my game - I consider that /the/ game. A 
game is about overcoming obstacles. An obstacle that can be overcome by 
anyone, easily, isn't an obstacle.

It's not success if everyone has it all.



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