[MUD-Dev2] [Design] "Why Pirate Games" Article
Michael Hartman
mlist at thresholdrpg.com
Fri Aug 15 14:04:54 CEST 2008
I found this paragraph to be the most dead on and something the entire
gaming industry needs to learn:
--------------------------------
DRM:
This was expected, but whereas many pirates who debate the issue online
are often abusive and aggressive on the topic, most of the DRM
complaints were reasonable and well put. People don't like DRM, we knew
that, but the extent to which DRM is turning away people who have no
other complaints is possibly misunderstood. If you wanted to change ONE
thing to get more pirates to buy games, scrapping DRM is it. These
gamers are the low hanging fruit of this whole debate.
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Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994
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