[MUD-Dev2] [Design] Design challenge: Bed-time game
John Buehler
johnbue at msn.com
Fri Aug 15 14:05:11 CEST 2008
Adam Martin writes:
> > On Mon, Aug 4, 2008 at 9:04 PM, Peter Harkins <ph at malaprop.org> wrote:
> > > On Fri, Jul 18, 2008 at 11:14:36AM -0600, Acius wrote:
> > > > One style of game that seems appropriate is the Ikariam/Travian
> > > > style of web-based empire building.
> > > On a tangent, does anyone know of a nice name for this class of games?
> > > ... I've got a few browser game designs I've been considering
> > > building, I just don't even know what to call the genre. Thoughts?
> I'd suggest: pick the simplest term that the largest number of people use,
> worry less about terminology, and just get on with life :).
I'd suggest that you not try to label it at all. Leave that to your
players. It might be the best feedback that you'll get from them about
what
sort of entertainment experience you're providing.
Build it and they will categorize it.
On a more tangential note, I find it oddly humorous that so many rant
and
rave about how categorizing people is so terrible, yet we swiftly stuff
these things into this or that category as if it somehow helps anything.
And then argue about it ad nauseum.
JB
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