[MUD-Dev2] [Design] Where are all the amateur MMORPG devs?
Jeffrey Kesselman
jeffpk at gmail.com
Tue Feb 12 16:11:41 CET 2008
On Jan 30, 2008 5:16 PM, Mike Rozak <Mike at mxac.com.au> wrote:
> Several amateur MMORPG development kits are now on the market (Multiverse, Realmcrafter, Torque), with more to come. Some amateur authors are using the toolkits, but despite the fact that there are around 100x as many MMORPG players as MUD players, there only seem to be 10x as many amateur MMORPG authors as amateur MUD authors. Why is this? Where are all the amateur MMORPG devs?
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> Why haven't amateur authors flocked to these tools?
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Art costs are pretty heave for MMos.
Still they occasionally crop up. There ae actually quite a few "free to
play/pay for improvements" little MMOs around. Watch your google ads--
I often see them in mine on gmail.
Sometimes, you dont recognize them as amatures because of their success.
I'd call Runequest an amature MMO. Certainly they were when they
started.
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