[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD

Zach Collins Siege siegemail at gmail.com
Tue Oct 14 14:29:40 CEST 2008


On Mon, Sep 29, 2008 at 10:35 AM, Vincent Archer <archer at frmug.org> wrote:
> Initially, World of Warcraft wasn't supposed to have "mobs". It was supposed
> to have "creeps", because that's how they were called in Warcraft 3. The
> devs used creeps all the time during alpha, and I think early beta.
>
> Today, all the devs and community managers refer to mobs as... "mobs".

However, in Tower Defense type games, the enemies are often referred
to as creeps, because that's all they do: creep down the established
path, or toward the established goal.

-- 
Zach Collins (Siege)
"If code can be speech, then software can be art."



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