[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD

Mike Oxford szii at sziisoft.com
Mon Sep 29 22:23:45 CEST 2008


Jon Mayo wrote:
> But in all seriousness, if the industry decides a term is notmarketable
> anymore. Like the term MMO becomes way too diluted thensomeone will pick
> some new term or acryonym and push that newpseudo-brand.
>   
May I suggest everyone start using "plod?"

What's a plod?

It's a noun.  "Did you play on CompanyX's new plod?"
It's a verb.  "Hey, you going to plod tonight?"
It's an adjective: "That game was a plod."
It's an adverb: "Our session was ploddingly good."

It's what every "MMO/MUD *IS*":  A slow progression (usually linear) 
through levels and experiences.

It's not cynicism ... it's just an observation.

And, as an odd social experiment, I think it would be fun to have 
everyone start using the term for a period of 30 days,
in casual fashion, as if it was already an accepted industry term.  At 
that point, assess the spread, if any.

Bonus points if it gets picked up and put into print on an unaffiliated 
website.
Bonus bonus points if its in hard-copy.

Pick your term.  I will be playing.  Game on.

-Mike "Szii" Oxford



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