[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD

cruise cruise at casual-tempest.net
Mon Sep 29 22:23:46 CEST 2008


Thus spake Jon Mayo...
> recently my friend pointed out his interesting definition of
> massivelymultiplayer in response to my (arbitrary) requirement that to
> bemassive you need 100s if not 1000s of players: "A game is not MMOuntil
> it has more people than you can fit in your basement at a LANparty."

Is that before or after dismemberment?


With respect to all those that asked, "Why bother?" - why not?

Sure, the term may not get anywhere, but it certainly won't if no one 
tries. I don't expect to change the vocabulary of gamers everywhere by 
myself, but the feedback so far seems too good to do nothing with.

I'm a game programmer - I create entire universes for fun. If changing 
the world seems like too much work, I'm in a the wrong job :P



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