[MUD-Dev2] [DESIGN] OnLive might make MMOs much easier

Jeffrey Kesselman jeffpk at gmail.com
Mon Apr 13 13:51:53 CEST 2009


Okay... now a brief plug for my baby...


>
> An architecture that I always wanted to fool with
> involved assigning worldwide cross-sections of game data on different
> machines. ?So blacksmithing operations
> would take place on a machine that only cared about blacksmithing.

This has already been don e to a great degree.  The problems are very
uneven load balancing of over-all back-end resources and fragility of
the architecture.

The Project Darkstar goal is actually to dynamically allocate
processing to a horizontally scaled machine room on the fly according
to actual data access and use.  This allows both better load balancing
and fail-over fault tolerance.

You can read more about it at www.projectdarkstar.com



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