[MUD-Dev2] Text based MUD's - State of the art (if any)
Tiago
tiago.matias at gmail.com
Mon Apr 13 13:53:14 CEST 2009
Hey all,
I know that this question surfaces from time to time, but, what is your
opinion on developing text based muds these days ? I've started one from
scratch, as a hobby, and to experiment stuff like multithread programming
and creature AI without the hassle of building a GUI.
I don't actually play any of those MMORPG's you all know and love :) (in
fact I stopped at some clone of Envy Mud 10 years ago), and I don't know if
people still care about text based games.
Of course there are some advantages like: the developers can focus solely on
gameplay and not on polygons, players can essentially connect from anywhere
anytime (you cannot have a WoW window open during your working hours, but a
telnet session will do fine), etc...
Thing is, is it worth it? Will anyone still care ? Is it a waste of time?
thanks for your opinions :)
tiago matias
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