[MUD-Dev2] To Level or Not to Level
Jeffrey Kesselman
jeffpk at gmail.com
Wed Aug 19 22:24:40 CEST 2009
They arent really eliminating leveling.
SKing has been possible, since very early in the games life.
In fact the old Sk system was a bit of a hole in the leveling system as you
did VASTLY better in experience when you Skd to someone of significantly
higher level. It sounds like they are going to finally re-balance for this.
On Wed, Aug 12, 2009 at 6:31 PM, cruise <cruise at casual-tempest.net> wrote:
> Interesting news snippet from CoH's lead dev:
> http://boards.cityofheroes.com/showthread.php?t=186099
>
> Basically, all players on a team are now automatically lowered or raised
> to match the mission they're playing. They're also removing almost all
> gating level-restricted content.
>
> Good or bad idea?
>
> Does making levels matter less remove a carrot that would keep people
> playing?
>
> Or does making levels almost irrelevant from a social and teaming aspect
> help to keep groups together?
>
> I've never been a fan of the level system, though I understand why it's
> considered necessary in a large scale POW - getting others' thoughts on
> it however is always useful.
>
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