[MUD-Dev2] To Level or Not to Level

cruise cruise at casual-tempest.net
Mon Aug 24 19:08:02 CEST 2009


Jeffrey Kesselman wrote:
> They arent really eliminating leveling.
> 
> SKing has been possible, since very early in the games life.

Indeed, but it's one step closer to levels not mattering at all -
content will not be level-gated anymore apart from PvP and one top-level
raid.

Fundamentally, what does a level for? Is it simply a measure of
character ability, or does it serve a purpose as something to reach for?
These are the discussions that have gone back and forth on this list
many a time, but now one of those reasons has been drastically neutered
- there is very little to reach for when all content is available to
anyone who teams.

I think it will be interesting to see what effects this has on the
playerbase, if any. I have a suspicion those who enjoyed Co* in the
first place where those (warning: sweeping generalisation approaching)
who placed less emphasis on gaining levels over simply being the character.

So far the feedback has been overwhelmingly in favour, though once
people get to actually play it that may change...





More information about the mud-dev2-archive mailing list