[MUD-Dev2] [DESIGN] How big is enough?
Roger Durañona Vargas
luo_hei at yahoo.es
Thu Jan 15 17:23:41 CET 2009
Ian Hess escribi?:
> I've been hacking at a hobby project for some time,between playing and
> administrating various games. Ingoing back to work on my db schema
> again, I've runinto questions about how big to make the world, andthe
> obvious fallout in performance and storage, as wellas population
> density.
>
> I've been thinking about a world size in terms of howlong it could take
> a determined character to walk fromone side to the other. I was curious
> if there are othermetrics that might be better used to determine a
> maximumscale to plan for.
>
>From a player's point of view, I can tell you that I hate large worlds.
Newbies usually have to ask how to go to a place, and often receive
vague directions, making them waste a lot of time walking, time that
could be better employed playing. Yes, I do like large worlds, but
splitted in smaller regions with an adequate mechanism to easy moving
from A to B.
--
Roger D. Vargas
Gentoo Linux 2008.0
http://gpnfn.blogspot.com, The news for game programming newbies
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