[MUD-Dev2] Persisting a MUD state with plain binary serialization

Tiago tiago.matias at gmail.com
Thu Jan 22 11:44:18 CET 2009


Hello all!

I'm building a (classical) MUD server as hobby. I would like to have a fully
persistent game state and thought of using simple serialization to dump the
entire object graph to disk periodically.

Thing is, binary serialization has a few drawbacks, in terms of versioning
and it's a pain to control which parts of the graph are serialized or not
(it's perfect to serialize everything tough).

So, I would like to hear if someone here has had any (bad) experiences with
serialization (applied to this particular domain) and if they recommend it
or not.

Thanks!

tiago matias



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