[MUD-Dev2] [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games

cruise cruise at casual-tempest.net
Sat Jun 13 01:54:42 CEST 2009


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Aurel wrote:
> Maybe massive has always been a misnomer. Maybe epic should have been the
> adjective used instead. Certainly the acronym would be more appropriate.
> Anyway, my own armchair theory is that the massive part of MMOs only serves
> as a backdrop to make players feel like their virtual accomplishments mean
> something. Taking down an enormous capital ship in a one man fighter in
> Freelancer is pretty sweet, but nobody cares. Taking down a capital ship in
> EVE is not only sweet, it's an epic event that will be posted on youtube,
> written about in blogs, written about in CCP's reports, and talked about for
> a good long while to come.

This is a very good point, and one I had forgotten about. Single-player
games accomplish this through story, or at least try to. In a POW,
"making your own story", while a cliche comment, is still relevant.
Becoming an individual of legend in a POW it's a great motivator.

Has any POW tried hooking in to this by posting guild/player
achievements? Who's completed which dungeons, how quickly, at what
level, etc.? Having a simple way for other players to hear about those
involved in capital ship destruction rather than relying on word of mouth?
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