[MUD-Dev2] [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games
Vincent Archer
archer at frmug.org
Wed Jun 24 06:22:51 CEST 2009
According to cruise:
> Has any POW tried hooking in to this by posting guild/player
> achievements? Who's completed which dungeons, how quickly, at what
World of Warcraft has a bit of this, since they introduced console-style
achievements with the Wrath of the Lich King expansion.
Take a character, and you can see what he's done (I picked the guy below
at random from a web forum)
http://www.wowarmory.com/character-achievements.xml?r=Proudmoore&cn=Pawss
A number of outside sites have popped, trying to make sense about those.
There's a number of sites (wowprogress.com, etc) that now use these to
rank guilds: the highest achievements, done the earliest.
There was also a site that attempted to rank individual players, using
a smart combination of achievements. Basically, achievement were worth
the % of people who didn't complete them (an achievement done by 1% of
the people would be worth 0.99, an achievement done by 90% of them
would be 0.1). Alas, the site went down rather quickly; with a game
like World of Warcraft, a lot of people underestimate the sheer amount
of data you need to massage to extract meaningful information (10
million accounts, X number of characters per account).
> level, etc.? Having a simple way for other players to hear about those
> involved in capital ship destruction rather than relying on word of mouth?
EvE still doesn't have an official killboard system. A shame, it should
be "relatively" easy to implement, since they have one in-game (you can
check 'wheather maps' showing how many ships have been destroyed recently,
system by system).
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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