[MUD-Dev2] [DESIGN] OnLive might make MMOs much easier

Zach Collins Siege siegemail at gmail.com
Thu May 28 23:50:24 CEST 2009


On Sat, May 16, 2009 at 1:25 PM, Matt Cruikshank
<mattcruikshank at gmail.com> wrote:

> Yes, there's a HUGE leap of faith that OnLive has solved the problems
> of communication between D and E. ?And I agree with everyone here that
> it's a **HUGE** leap of faith. ?But, I'm interested in what the
> consequences are if it turns out they've really solved the D - E
> communication problems.

It's a vast and open plain IF communication issues are solved, but
there are three sets of costs: development, deployment, and
maintenance. Each has its costs, and even if you reduce the
front-loaded costs of developing and deploying a new MMO system, is
all that money now going to go into bandwidth? Granted, I'm clueless
as to how the money is spent, but that's a non-negligible issue,
particularly over the years such a system will run, and graphics are
much more bandwidth intensive than gamestate.

-- 
Zach Collins (Siege)
"If code can be speech, then software can be art."



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