[MUD-Dev2] Text based MUD's - State of the art (if any)
Tiago
tiago.matias at gmail.com
Wed May 6 09:53:15 CEST 2009
hehe,
I've already started. I agree with you that it's not a sunday afternoon
project but something in the lines of a hobby; a few hours here and then,
and it's also a great motivation to start without the limitations of other
codebases.
Mine is available at (it's under-development and not nowhere near finished)
http://code.google.com/p/tekamud/
cheers!
On Mon, Apr 20, 2009 at 10:12 AM, <matthew.owen at barclays.com> wrote:
>
> On Wed, Apr 8, 2009 at 11:55 AM, Tiago <tiago.matias at gmail.com> wrote:
>
> > I know that this question surfaces from time to time, but, what is
> > your opinion on developing text based muds these days ?
>
> > Thing is, is it worth it? Will anyone still care ? Is it a waste of time?
>
> I'd say, if you've got the time, then go for it. I found writing my own MUD
> codebase very enjoyable. It also enabled me to tackle some code scenarios
> I'd
> never hit before. It's very different beast writing a state engine for
> multiple players compared to a GUI based single user application. The end
> result was that I'd created something I was proud of, and something that
> others (for a short while) enjoyed playing. I also improved my coding
> skills
> no end because even a basic MUD engine requires 1000s of lines of code -
> it's
> not a trivial 'Sunday Afternoon Project'.
>
> Ignore all the naysayers who say that it pointless to create your own when
> codebases already exist; they are completely missing the point. By their
> logic no one would invent anything new and we'd all have one type of wheel,
> attached to one type of vehicle.
>
> I will say this tho. Before you start, think about what you did and didn't
> like about other MUDs an design accordingly. When I wrote MUD32, I used
> Shades as my model, as I spent most of my teenage years living in that MUD
> (ahhh, how I miss that blue/red viewdata page...) and I knew it well.
> However
> in all things, there is always room for improvement - for instance, I'd
> like
> to see some sort of P2P MUD Servers, where potentially each zone in the
> world
> is hosted by different servers... I don't think it's been done, and I think
> it would be interesting to see if it is workable...
>
> -Matt (Jaruzel)
>
> MUD32 is available here: http://www.jaruzel.com/mud
>
>
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> -
>
>
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