[MUD-Dev2] Fallen Earth

Zach Collins Siege siegemail at gmail.com
Mon Oct 5 04:06:09 CEST 2009


On Mon, Sep 21, 2009 at 11:24 PM, Tess Snider <malkyne at gmail.com> wrote:
> On Wed, Sep 16, 2009 at 1:14 PM, Sean Howard <squidi at squidi.net> wrote:
>> So I see any features that are overly similar to WoW as a
>> stagnation of the genre.
>
> My Prius has the same number of wheels as the wildly successful Model
> T. ?It has headlights, contains an internal combustion engine, and was
> even made on an assembly line. ?Does this represent a stagnation in
> automotive design?

Comparing automobiles from different eras is ridiculous; that's like
comparing WoW to Habbo Hotel (or Ultima Online, if you want something
slightly more advanced). Instead, ask how different your Prius is from
the prior and next years' Prius in that model line. That's the point
we've reached with MMOs. Maybe you prefer one model over another; but
within that model line, there isn't as much variation as we'd like to
think.

-- 
Zach Collins
"If code can be speech, then software can be art."



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