[MUD-Dev2] Fallen Earth
John A. Bertoglio
jb at co-laboratory.com
Wed Sep 16 17:19:09 CEST 2009
Reasonable questions.
It has some of the elements of a what has become a traditional MMO. But much
like the earlier Koster designs (UO and early SWG), the game is very story
driven and classless. Unlike WOW and similar games, the game is a hybird
MMO/FPS with a more skill reruired for combat (as in aiming as well as
ingame stat/skills).
The game team is very heavy in writers/roleplayers/artist...indeed, they
seem to be fairly soft on the technology side. And the team is fairly small.
The parent company is a successful VOIP vendor and they seem to
Why would a WoW refuge come to FE? Simple answer is that FE does not have a
big red EASY button. It is challenging and sometimes even frustrating. The
game is intesting from minute one. While you can get into the "trance" play
style that seems to be the major attraction of WoW, if you push things just
a bit it keeps you on the edge of your seat.
They have made some tough decisions. No fast travel. Virtually all items are
player built. No "raid-based" end game. The game uses a sparse resource
model (reasonable for the post-apoc genre) and the standard KLSB (kill,loot,
sell to vendor, buy from vendor) model only barely works. You really need to
either trade or craft to advance. Money is very sparse.
So the game is just more of an adult experience. The players are mature. The
clans are wonderful (at least mine is!). FPS elements make PVP very
sophisticated...not CounterStrike sophisticated but orders of magnitude more
interesting than something like WoW.
The world is huge and and the capability for emergent play is massive.
Last thing is to largely disregard a lot of their PR stuff. For reasons, I
do not fully understand they promote things that are either late in the
game, don't work optimally and/or not really finished. I don't get this.
John Bertoglio
503.330.6713
Consultant
jb at co-laboratory.com
www.co-laboratory.com
im: jbertoglio at gmail.com
> -----Original Message-----
> From: mud-dev2-bounces at lists.mud-dev.com [mailto:mud-dev2-
> bounces at lists.mud-dev.com] On Behalf Of Mike Sellers
> Sent: Monday, August 24, 2009 2:39 PM
> To: mud-dev2 at lists.mud-dev.com
> Subject: RE: [MUD-Dev2] Fallen Earth
>
> Okay, the first easy question:
>
> If I'm already playing WoW, or have played it in the past, why would I
> play
> Fallen Earth instead?
>
> And if I played WoW and didn't like, why would I play this game?
>
> MMOs have their 800 pound gorilla and it is (still) WoW. I've been amazed
> at the number of MMO pitches that have no answer for this question, and
> don't even consider it worth asking to themselves.
>
> Mike Sellers
>
>
> > -----Original Message-----
> > From: mud-dev2-bounces at lists.mud-dev.com
> > [mailto:mud-dev2-bounces at lists.mud-dev.com] On Behalf Of John
> > A. Bertoglio
> > Sent: Thursday, August 20, 2009 12:39 AM
> > To: mud-dev2 at lists.mud-dev.com
> > Subject: [MUD-Dev2] Fallen Earth
> >
> > Hi all. It has been a while since I posted. The NDA just got
> > dropped on a MMO I have been messing with. I think it has the
> > most potential of any MMO since early Star Wars Galaxies and
> > early UO. Worth taking a look at.
> >
> > John Bertoglio
> > 503.330.6713
> > Consultant
> > jb at co-laboratory.com
> > www.co-laboratory.com
> > im: jbertoglio at gmail.com
> >
> >
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