[MUD-Dev2] Fallen Earth
    Mike Sellers 
    mike at onlinealchemy.com
       
    Sun Sep 20 22:42:36 CEST 2009
    
    
  
John Bertoglio wrote: 
> Why would a WoW refuge come to FE? Simple answer is that FE 
> does not have a big red EASY button. It is challenging and 
> sometimes even frustrating. ...
> 
> They have made some tough decisions. No fast travel.  ...
> The game uses a sparse resource model (reasonable for 
> the post-apoc genre) and the standard KLSB (kill,loot, sell 
> to vendor, buy from vendor) model only barely works. You 
> really need to either trade or craft to advance. Money is very sparse.
And these strike you as good selling points for a game to be a commercial
success?  "Let's take everything that frustrates and drives away all but the
uber-hard-core, and put those in our game!"
It might well make for a game that die-hard MMO fans will love... but that
doesn't make for a high probability commercial success.  I guess it all
depends what they're after.
Mike Sellers
    
    
More information about the mud-dev2-archive
mailing list