[MUD-Dev2] Ways for Indie Devs to Announce their Game Release?
Threshold
mlist at thresholdrpg.com
Sat Jun 19 01:14:09 CEST 2010
What would some of you recommend as a way for an indie game developer to
announce the release of their game?
My company released a new game, Primordiax (http://www.primordiax.com)
on April 22. It was a "soft open", where basically we opened for people
that had been following the game for the last few years.
We are finally ready for a full opening, but we are wondering what some
of the best ways are to get the word out about a new game.
--
Michael A. Hartman, J.D.
President and CEO, Frogdice, Inc.
http://www.frogdice.com
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