[DGD] Re: LPC repository
Jason Cone
jcone at tamu.edu
Fri Dec 12 06:45:23 CET 1997
>> I would love such a thing. I have a hard time finding *any* info about
>> DGD on the net, except for what is published on this list.
>
>Maybe it should be combined with a small informative web-site, then.
>Some sort of FAQ. I don't think Dworkin has any interest in doing this
>at the moment. I suppose I could put together something simple.
>
>The repository could be accessed from the same web-site.
I think this could be an incredibly good thing, myself. It's my opinion
that more people aren't using DGD (and related code) because of the lack of
documentation and/or available code bases.
I myself have been working on a public-domain MUDlib for DGD for the last
8-10 months. While the core functionality is there, there's still much to
be cleaned up/added. I also considered devoting a website to all things
DGD. I kind of tossed around the idea with a few people that had existing
web sites with info on DGD, but failed to get an enthusiastic response. I
still think a resource like that could prove to be invaluable so long as
it's kept up-to-date and is dedicated to quality both in design and
appearance with respect to the code and other content that it makes
available.
>Hm. I seem to recall Abigail making something of a DGD FAQ, a long time
>ago. Perhaps she dropped the project. I can't seem to find it through
>Altavista. Does anybody know anything about this?
No, I don't. I know I've spent many an hour searching for things related to
DGD on the web but to no avail. :) I'd love to see something become highly
visible and constantly available.
>I am personally of the opinion that when it comes to LPC code, the more
>is generally the merrier. Who else works on code that they would not
>mind sharing?
Like I said, I fully intend to release every ounce of code that I've
written, but it's not to the point that I feel totally comfortable with it
being used by others (MAJOR lack of documentation). ;) Until then, I
totally wouldn't mind providing code snippets for task-specific scenarios.
Anyway, all that to say - I wouldn't mind helping out with all the
aforementioned ideas, but I also realize that it's going to take more than 1
person. I guess if I had to make a list of things I'd like to see
accomplished, here's what I would put down:
1) DGD FAQ (updated regularly, distributed periodically on this mailing
list, and made
available online.
2) A web site devoted to all things DGD. We could combine information as
well as code here to lessen the number of sites (from 2 to 1, but still a
reduction ;) in need of constant updates.
3) This is wishfull thinking, but I'd also like to see a combined effort to
develop a lib that could be considered the LIMA of DGD. *chuckle* Not to
boast, but I've a good start. I can't do it by myself and I fully realize
that there's probably some stuff that can be done a ton better (some of
which may have been done already and just not known about).
Anyway, let's pursue this. I think it's overdue and could really prove to
be a good thing. :)
Regards,
Jason Cone
PS - I guess this is more directed at Erlend, but I might as well include it
here as it kind of fits the theme. Would you rather I go ahead and finish
the DGD/Intermud-3 interface altogether (all/most of the services completed)
and make it available then? Or would you rather I make that specific part
available (converting the data types into sendable packets)?
||==================================================================||
|| || "Hard work spotlights the character ||
|| Jason H. Cone || of people: some turn up their ||
|| Dept. Computer Science || sleeves, some turn up their noses, ||
|| Texas A&M University || and some don't turn up at all." ||
|| jcone at cs.tamu.edu || - Sam Ewing ||
|| || ||
||==================================================================||
|| O ||
|| __o <|\ ||
|| ____^o_ _ \<_ _\ ||
|| (_)/(_) / ||
|| ||
|| JUST TRI IT ||
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