[DGD] Problems With Melville
J Child
askrius at yahoo.com
Tue Dec 4 01:03:05 CET 2001
--- Stephen Schmidt <schmidsj at union.edu> wrote:
> On Mon, 3 Dec 2001, J Child wrote:
> > > #3) Equipment saving on quit. This should have
> been
> > > a switch. Does anyone have any elegant
> solutions?
>
> > Hrmm. This could be done in a number of ways. I am
> not
> > to this point yet. Take a look at H7, it has eq
> saving...
>
> Does it save the entire state (variable values) of
> the
> object or just the file name? If it saves only the
> file
> name (fairly typical solution) then when the player
> logs
> back in, the object is there but any customization
> that
> the object has received is lost. If, say, the sword
> had
> been enchanted, it won't be when he returns.
>
I belive that it saves the entire state of the items.
Makes for large player files.
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