[DGD]Another newbie question

James J. Bennett james.bennett at washougal.k12.wa.us
Mon Jun 4 20:10:18 CEST 2001


Thanks,  you have been most helpful....:)

JB

At 02:06 PM 6/4/2001 -0400, you wrote:
>On Mon, 4 Jun 2001, James J. Bennett wrote:
> > I assume that the 'kernel lib' is as minimalist as melville?
>
>Somewhat more so, I would say. Melville implements some things
>like channels and bulletin boards that the kernel lib doesn't.
>I think Melville might have a few more commands but I haven't
>counted - if it has more, it's only a few more.
>
>The main difference between Melville and the kernel lib is
>that Melville is backwards-looking - it is intended to provide
>a somewhat MudOS-like environment for those who are used to
>that or who prefer it, while the kernel lib is forwards-looking,
>being substantially more sophisticated and powerful, but also
>being somewhat harder to use IMHO, considerably harder if you
>are already used to the MudOS style lib. That should probably
>be the basis for choosing between them.
>
>If you want a ready-to-code-rooms-and-monsters mudlib for DGD,
>then you would have to use the 2.4.5-compatible lib. The idea
>of creating a native-DGD mud-in-a-box mudlib has been floated
>a few times but no one has ever taken serious steps towards
>creating one so far as I know.
>
>Steve
>
>
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