[DGD]mudlib features

Ryan jrb at kc.rr.com
Fri Mar 9 03:52:49 CET 2001


Would grid based room system be a feature you're interested in? xyz.. for
people who want ranged combat & 3 dimensional structure building o course.
----- Original Message -----
From: "Stephen Schmidt" <schmidsj at union.edu>
To: <dgd at list.imaginary.com>
Sent: Thursday, March 08, 2001 12:59 PM
Subject: [DGD]mudlib features


> Now that I'm committed to releasing a Melville 0.9.1, I'm
> starting to think about features I should add, given the
> goals of the mudlib are to take advantage of some of the
> special features of DGD, while remaining simple and easy
> for a non-computer scientist to understand. The two that
> have come to my mind are:
>
> 1) An object tracking daemon that would let you manage
> all objects loaded in the mud;
>
> 2) Some kind of limitation on inheritance and cloning
> that would prevent you from having a cloned, inherited
> object, for the same reasons that the kernel lib has
> that limit.
>
> Is there anyone else that has a wish list for Melville
> (that's consistent with the lib's design goals - I'm
> not interested in adding combat or guilds or the like)
> and if so, what's on it? I'm not planning to dedicate
> a huge amount of effort to this, but it seems like the
> right time to do a little work on it.
>
> Also, would anyone be interested in a version of Melville
> that ran on top of the kernel lib, thus giving you access
> to some of the kernel lib's features (ie, resource tracking)
> that are not in Melville?
>
> Steve
>
>
>
>
>
>
>
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