[DGD] Question...

Sergey S. Koval serg at scs.ntu-kpi.kiev.ua
Wed Feb 27 07:41:53 CET 2002


Hello.

 Is it possible to implement (on LPC or on C, doesn't matter)
that some defined kind of in-world objects would be saved into _one_ file ?

Problem is: i like Diku* approach of describing rooms and
objects. Rooms is indexed by number (in chain if it really
matters). In LPC i can emulate this using mapping. I have
simple way to manage all rooms, all NPC's in rooms
(because MUD loads at it's startup world with rooms, NPC's, objects, etc).
If i wish to add something specific to some room, this
can be simply done with overrides.

 So, is it possible to save rooms, objects, object templates
(like rooms - indexed in mapping by vnum) in different files ?
Including nesting (containers), etc ?

Regards, Serge.

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